Fantasy Continent and Region Maps for a Long-Running TTRPG Setting

One of the pleasures of working with the same game master over several years is that eventually I stop making isolated maps and start making pieces of a world. These two maps belong to Rick’s homebrew setting, which I have revisited at continent and regional scale across several commissions.

Bloodfen Keep and Gulf of Storms Region Map

The Continent of Metaria Fantasy Map Painting

Akeron: The Light, Twilight and Dark Fantasy Continent Map

The large map shown here is the youngest continent in the setting and the site of Rick’s first campaign. Its centre is dominated by the remains of Rhendor, a human empire shattered when a rift to an astral prison was opened and a dark god was killed. Closing the rift saved the world and left behind exactly the sort of geographical problem fantasy cartographers enjoy: a blasted, cratered ruin flooded with corrupt magic where a capital city used to be.

Around that wound the continent changes character repeatedly. The Stormpeak Mountains sit beneath an eternal thunderstorm. The Soulwood is made of enormous white-barked trees whose leaves catch the light like prisms. Viotar’s Field is a divine monster-prison contained between mountains. Viraj’Nepak is a desert of necropolises, Kharash is an old jungle kingdom full of ruins, and the Ice Mist Isles belong to giant-blooded raiders devoted to the gods of war and storm. It is an extremely normal place to schedule a vacation.

You can see a closer view of the Cliffport area and its canyon in this map:

Fantasy regional map with dense terrain, roads, waterways, settlements and hand-drawn geographic detail.
A closer regional map from the same setting, showing how the cartography changes when the scale tightens.

I like putting maps from the same setting beside one another because it shows the difference between worldbuilding at two scales. A continent map has to explain climate, movement and political space. A regional map can afford to become nosier: roads, local terrain, settlements, bottlenecks and all the little geographical facts that players can actually trip over. While in my first draft, I did try including all of these labels, we ultimately decided it was just too much on the larger map, and kept these to the inset.

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I create custom fantasy maps, science-fiction maps, book maps, regional cartography, and world-building artwork for games, books, and personal settings. If you have a world that has escaped the notebook and now demands geography, contact me for a quote.

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